![]() Tilt: This control your character movement If that doesnt work put limit by fps and put 30fps and should work fine tooĪnd should work fine, about the keyboard config cant tell you very much but you have to config the wiimote and nunchuk tooĭ-pad:is for change the lens and the photo types while you are in the camera modeīuttons: C that makes you run i think and Z auto target (very importan button) Don't see photo in album, black square (User Photo)ĭo not put dump audio or dps LLE on threadįramerate: Auto.External Frame Buffer - Virtual (or Disable, It does not matter for me!).Texture Cache Accuracy - Fast+1 ( Safe Safe-1 Fast+1 Fast - game or emul crashed.).EFB Copies - Texture (or Ram+Enable Cache, It does not matter for me!).Force Texture Filtering - off (Maybe it can be turned - On - But I didn't see any changes.).Scaled EFB Copy - on (Smooths out the texture.Anti-Aliasing - None (If the option - 4x\9x SSAA - drop in FPS.).V-Sync - off (If the option - ON - drop in FPS.).Backend - Direct3D9 ( Use OpenGL game or emul crashed).DSP Emulator Engine - DSP HLE emulation (fast).Limit by FPS - on (This is not significantly increase or make in-game FPS stable.Ps2.txt (Size: 652 bytes / Downloads: 1,425)ĭolphin Configuration ver 3.0 Screenshots (taken inside the game with fraps): Using LLE seems to slow down the game and didn't notice any difference between HLE so dont you use it. Using Audio instead of Video seems to fix the audio problems in the cutscenes, the noises are gone but some voices will be played a little bit slow. *Disabling Idle skipping seems to fix some sounds problems. Putting real will give you some frames but makes the game look really bad is not worth it. Putting an slower one will give you more frames if the game is lagging a bit, same with aniso filtering and resolution. Graphic general/enhancements configuration: If you check EFB disable the game will not be playable the screen will hang and some other glitch will happen. Check Ram and enable cache, if you dont you want to see the pictures you take, put texture to improve the performance but you will not see the photos in your album. The ver r6505 of dolphins runs the game very smooth but keep in mind that is not very stable, for example every time I close the game the emulator crash, if I save with the quick save that game will glitch sometimes or the controls will "get stuck", the sound in the cut-scenes will play in slow-motion sometimes, and you will see some bugs in some textures like in the lamps and some walls.ĮFB Copies: Disable unchecked. When you play with Mayu along your side the game will need more resource so the frames maybe drop a little bit. Note: when you fight a 4 enemies at the same time in the village(not inside a home) if you dont have a good pc the game will lose several frames, same with the fire seems that take a lot of resource to emulate the fire, the frames goes from 30 to 26/27 in that kind of situations. The game runs smooth no framerate drops or anything like that. Using JITIL compiler will glitch the sound of the game very oftenĬan't tell really, only play the European version(PAL), if anyone play the Japanese please say it and I will update it. Using special lens on the camera can glitch the sound making it loop constantly in the background while the original sound plays normally, the way to fix this so far:Ģ) Saving the game and reloading when this happen Sound glitches and noises during cut-scenes videos, from slow down voices to out of sync image and video. The sound that came out from the wiimote (for obvious reasons aka im playing with a ps2 joystick lol)Except of that everything works fine. NOTE:From beginning to end the games works fine (v3.0-714 of dolphin.) A new mechanic has been added to the game as well as new graphics, updated character models, new camera design, new areas, redone FMV sequences and a two-player mode which have not been seen in any previous games in the series the Haunted House mode.Įverything works so far, didn't experience any problem, the only thing is the sound in the cut-scenes I get noises but nothing that ruins the game. The player use the Wii Remote to aim the camera and the players flashlight. It is also the fifth game in the series.įollowing the gameplay mechanics of Zero: Tsukihami no Kamen, the game have an over the shoulder view, the player will fight hostile spirits with the help of the signature weapon, the Camera Obscura. Project Zero 2 or Zero: Shinku No Chou (零~眞紅の蝶~,"Zero: Deep Crimson Butterfly"), is a remake of Fatal Frame: Crimson Butterfly developed by Tecmo Koei and published by Nintendo for the Wii video game console.
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